Posts Tagged ‘gw2’
Guild Wars 2 is taking radical steps to give players a new and exciting way to fight enemies. One of the main factors in this new combat system is the lack of healers. That is right, there are no healers in Guild Wars 2. Instead, every class is given several support abilities. Only a handful of these support abilities, across the entire profession spectrum, will be healing. Buff type support skills will be your bread and butter for the most part. The idea behind this is simple. No one wants to wait…and wait…and wait for a healer to log on so they can start an instance. No one should fight carelessly and rely on powerful heals to aid their weak tactical maneuvers. Players must fight smart!
There are still healing spells, the Elementalist having a GTAE heal spell for example, but they are for when things get absolutely hairy. Instead players are to work together, have a strong and solid plan of attack and use the abilities they have in conjunction with each other. ArenaNet wants to get away from the “Holy Trinity” or as most know it, the Tank/Healer/DPS setup. They want players to interact with each other to reach a certain goal. This is done by what is known in GW2 as “Cross-Profession Combos”
Just to clarify, the entire company acted as the live team supporting Guild Wars 1 after initial release. The very first project we worked on was “live” content, Sorrow's Furnace, a giant free update to the game for all the players. Over the years we did holiday festivals, new quests, balance work, snowball fights, roller beetle races, destruction of tombs and countless other updates.
Once we realized we were going to make Guild Wars 2, we created a fully dedicated “live team” under that heading to continue to update Guild Wars 1 once the rest of the team moved on.
The major difference in terminology here is in Guild Wars 2, we will have a live team fully dedicated to building content for the game from day one that does not work on expansions AT ALL. Contrast that against Gw1 where live content and expansions were all built by the same people until what you know now as “the live team” was formed. We'll also have a fully dedicated expansion team working on adding expansion content for Gw2 as well.