Archive for the ‘Guild Wars’ Category
With a large focus of that already large focus on 5v5 objective based PvP. No matter how balanced a game tries to make its self whenever you mix classes, persistent teams with fixed sizes and goals you will have different comps excel over others. However its not always an example of finding the most powerful comp but of finding the comps with the right synergy and there is no obvious limit to the number of high synergy comps.
Coming from WoW and coming from high rated Rated Battlegrounds, which are the same thing as what GW2 plans for its structured pvp but 10v10, I am comfortable and enjoy theory crafting working comps. Though interestingly what I noticed in WoW and should carry partly over into GW2 was that more players did not in fact dramatically increase comp viability, in fact I would say it decreased it.